﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RRRSRoguelike;
using RRRSRoguelikeData;
using System.Drawing;

namespace RRRSRoguelike.Entities
{
    public class Floor : Tile
    {
        public Floor(Point position)
            : base()
        {
            this.TileData = TileData.ReadTileDataFromXML(Properties.Settings.Default.CustomFolder + @"\Tiles\Floor.xml");
            this.Position = position;
        }
    }
}
